Roadmap

← SlingStrike · Update log

v0.1 Kickoffdone

Godot project, pixel canvas, web exportdone
Site with play link, iOS install and update logdone
Research of reference mechanicsdone
Original monster art generator (180 sprites)done

v0.2 Battle coredone

Slingshot aim with bounce-preview guide linedone
Deceleration physics, wall + enemy bounce, piercedone
4-unit party turn order, shared team HPdone
Enemies with HP bars and attack countdownsdone
Element damage multipliers, crits, weak points, hit counterdone
Bump combos: all 16 familiesdone
Strike shots (11 types, 2-stage on ascended forms)done
Stage flow: battles + boss, win / lose / continuedone
Particle effects, damage numbers, screen shake and flashdone
Battle HUD: team HP, portraits, SS counters, pausedone
Home, quest select, results, settings with music / sound togglesdone
Chiptune soundtrack and 8-bit sound effectsdone
Notch / tall-phone safe-area layoutdone

v0.3 Monsters & skillsdone

Roster data: 60 families x 3 forms, races, statsdone
Passive abilities: slayers, recovery, drain, breakers, modesdone
Gauge shot: timing gauge with GOOD / FANTASTIC bonusesdone
Luck skills: critical, shield, guide, combo critdone
Monster detail card: stats, abilities, combo and SS descriptionsdone
Battle type bias: balanced, power, speed, blastdone

v0.4 Gimmicks & bossesdoing

Damage walls, gravity barriers, warps, mines, wind, blocksdone
Hex circles, speed panels, laser barriers, healing wallsdoing
Shields, drones, bounce / pierce obstructorsdoing
Bosses: multi-bar HP, rotating weak points, attack patternsdone
Special mobs: armored, revivers, summoners, linked skullsdone
Status effects: poison, sleep, paralysis, hexdone
Field items: hearts, sword, hourglass, guidedone
Quest gimmick preview and recommended countersdone

v0.5 Home & collectiondone

Save systemdone
Home screen and bottom navigationdone
Rank, EXP, stamina, gems, golddone
Monster box: sort, filter, lock, tags, selldone
Party decks (multiple saved teams)done
Player profile / Striker info statsdone
Box capacity and expansiondone

v0.6 Summon machine & shopdoing

Summon machine with capsule animation and rarity cuesdone
Banners: featured, element, festival; rate tabledone
10x guarantee, 100-pull pity, friend-point machinedone
Monthly summon (points from logins and stamina)planned
Shop: stamina refill, box space, continues, gem packs (free)done

v0.7 Growthdone

Fusion levelling with EXP fodder and golddone
Plus eggs (HP / ATK / SPD) with mega-fuse chancedone
Evolution and ascension with element shardsdone
Luck via same-family fusion, max-luck rewardsdone
Dex with collection rewardsdone

v0.8 World & dungeonsdoing

Story map: 8 regions x 5 quests x 3 difficultiesdone
Results screen: EXP, gold, drops, speed cleardone
Daily quests (EXP garden, shard mine, gold vault)done
Element temples by weekday: time trial + gauntletdone
Event quests with farmable boss drops and scheduledone
Tower of Trials: 30 floors, monthly resetdone
The Abyss: 20 deep floors for veteransdone
Luck chests, first-clear and no-continue bonusesdone
Quest replay library for past eventsplanned

v0.9 Live-game systemsdoing

Missions: daily, weekly, achievementsdone
Login bonus calendar and gift boxdone
Helper friends and friend pointsdone
Tutorial and new-player guidedone
In-game update log and version checkdoing

v1.0 Polishdoing

Chiptune music and sound effectsdone
Balance pass across all questsplanned
Performance on older phonesplanned
Accessibility: text size, reduced flashingplanned
Cloud save backup / transfer codeplanned

v1.1 Endgame formsplanned

Transcended 4th forms with sub combos and 2-stage SSplanned
Connect skills unlocked by party conditionsplanned
Runes (equippable passive slots, graded C to S)planned
Element sigils: badge power from luck, sigil skillsplanned
Rune temple farming and rune upgradesplanned

v1.2 Competitiveplanned

Speed-clear leaderboards per questplanned
Weekly boss rush with rankingsplanned
Stadium tournaments against ghost teamsplanned
Seasonal ranking rewardsplanned

v1.3 Co-op multiplayerplanned

Online co-op for up to 4 players (Cloudflare Durable Objects)planned
Room codes and friend invitesplanned
Host-only stamina, shared rewards, co-op bonus chestsplanned
Co-op affinity rewardsplanned

Game design pillars

roster
60 monster families (12 races x 5 elements), each with 3 forms (Base, Evolved, Ascended) = 180 original pixel-art monsters. Gacha-only races: Drake, Knight, Mage, Fairy, Spirit, Golem, Treant. Farmable (quest drop) races: Slime, Beast, Bird, Serpent, Beetle.
elements
Fire > Wood > Water > Fire, Light <-> Dark. Advantage x1.33 damage dealt / x0.66 taken, disadvantage reversed. Quest modifier Element Surge raises it to x1.5 / x2 / x3.
abilities
Anti-Gravity, Anti-Damage Wall, Anti-Warp, Flight (mines), Mine Sweeper, Anti-Wind, Anti-Block, Anti-Hex (magic circle), Anti-Slow; element & race Slayers (x1.5 / x2 / x2.5 / x3); Shield Breaker; element resistance; Recovery (S/M/L), Drain, Regen; Inner Strength, Dash, Power Mode, Wall Boost; SS Reducer, SS Accel; Barrier.
combos
Blast, Volatile Blast, Laser (1-way, cross, 8-way), Homing, Spread shot, Lock-on shockwave, Energy circle, Meteor, Chain lightning, Frost nova, Heal bullet, ATK-up aura, SS-charge pulse.
strike shots
Power Surge, Hyper Speed, Meteor Rain, Giant Form, Phase Shift (bounce <-> pierce), Weak-Point Hunter, Barrage Burst, Rally (heal + cleanse), Aegis (invincible), Chain Command (all allies fire combos), Bash Follow-up, Blackhole.
gimmicks
Damage Wall, Gravity Barrier, Warp gates, Mines, Wind turbines, Blocks, Hex circles (chick curse), Slow / Speed panels, Shields guarding weak points, Laser barriers, Healing walls, Heart / Needle / Power panels, Lava floor; enemy mechanics: 1-damage armored mobs, revivers, summoners, moving bosses, linked skulls, poison / sleep / paralysis.
enemies
Mobs drawn from the roster; bosses are Ascended forms scaled 2-3x with multiple HP bars, rotating weak points, several attack timers and attack patterns: laser, homing volley, shockwave, meteor, wall/mine placement, summon, heal, enrage.
quests
Story map: 8 regions x 5 quests, difficulties Novice / Normal / Hard / Extreme / Mythic. Daily quests by weekday (EXP garden, evolution shards, gold vault). Element Temples (time trial + gauntlet). Event quests whose boss drops a farmable monster. Tower of Trials (30 floors, monthly reset). The Abyss (endless-style 20-floor dungeon). Speed-clear turn targets, first-clear gem rewards, luck chests.
gacha
Summon Machine: 5 gems single / 50 gems 10x. Rates 5-star 12%, 4-star 88%, featured monster boosted on rotating banners, 10x guarantees at least one 5-star, 100-pull pity to the featured unit, Friend-point machine for low-tier pulls, capsule animation with rarity cue effects.
meta
Home screen with rank / EXP, stamina (+1 per 3 min, cap grows with rank), gems, gold; bottom nav Quest / Monsters / Summon / Shop / More. Monster box (sort, filter, lock, sell), party decks, fusion levelling, plus eggs (HP/ATK/SPD), evolution with element shards, luck via same-family fusion, Dex, missions (daily / weekly / achievements), login bonus calendar, gift box, NPC helper friends, settings, update log.
fx
Pixel particles everywhere: element hit bursts, wall sparks, combo shock rings, laser beams, homing trails, explosions, crits with screen flash + shake, damage numbers, combo counter, coin and egg drops, summon capsule sparkles, level-up and evolution bursts.
platform
Godot 4.7 GL Compatibility renderer, 360x640 portrait pixel canvas. Web build at sling.placebox88.uk/play and an iOS dev build installable over the air from sling.placebox88.uk. Offline single player; co-op multiplayer is a post-1.0 stretch goal.