Roadmap
← SlingStrike · Update log
v0.1 Kickoffdone
Godot project, pixel canvas, web exportdone
Site with play link, iOS install and update logdone
Research of reference mechanicsdone
Original monster art generator (180 sprites)done
v0.2 Battle coredone
Slingshot aim with bounce-preview guide linedone
Deceleration physics, wall + enemy bounce, piercedone
4-unit party turn order, shared team HPdone
Enemies with HP bars and attack countdownsdone
Element damage multipliers, crits, weak points, hit counterdone
Bump combos: all 16 familiesdone
Strike shots (11 types, 2-stage on ascended forms)done
Stage flow: battles + boss, win / lose / continuedone
Particle effects, damage numbers, screen shake and flashdone
Battle HUD: team HP, portraits, SS counters, pausedone
Home, quest select, results, settings with music / sound togglesdone
Chiptune soundtrack and 8-bit sound effectsdone
Notch / tall-phone safe-area layoutdone
v0.3 Monsters & skillsdone
Roster data: 60 families x 3 forms, races, statsdone
Passive abilities: slayers, recovery, drain, breakers, modesdone
Gauge shot: timing gauge with GOOD / FANTASTIC bonusesdone
Luck skills: critical, shield, guide, combo critdone
Monster detail card: stats, abilities, combo and SS descriptionsdone
Battle type bias: balanced, power, speed, blastdone
v0.4 Gimmicks & bossesdoing
Damage walls, gravity barriers, warps, mines, wind, blocksdone
Hex circles, speed panels, laser barriers, healing wallsdoing
Shields, drones, bounce / pierce obstructorsdoing
Bosses: multi-bar HP, rotating weak points, attack patternsdone
Special mobs: armored, revivers, summoners, linked skullsdone
Status effects: poison, sleep, paralysis, hexdone
Field items: hearts, sword, hourglass, guidedone
Quest gimmick preview and recommended countersdone
v0.5 Home & collectiondone
Save systemdone
Home screen and bottom navigationdone
Rank, EXP, stamina, gems, golddone
Monster box: sort, filter, lock, tags, selldone
Party decks (multiple saved teams)done
Player profile / Striker info statsdone
Box capacity and expansiondone
v0.6 Summon machine & shopdoing
Summon machine with capsule animation and rarity cuesdone
Banners: featured, element, festival; rate tabledone
10x guarantee, 100-pull pity, friend-point machinedone
Monthly summon (points from logins and stamina)planned
Shop: stamina refill, box space, continues, gem packs (free)done
v0.7 Growthdone
Fusion levelling with EXP fodder and golddone
Plus eggs (HP / ATK / SPD) with mega-fuse chancedone
Evolution and ascension with element shardsdone
Luck via same-family fusion, max-luck rewardsdone
Dex with collection rewardsdone
v0.8 World & dungeonsdoing
Story map: 8 regions x 5 quests x 3 difficultiesdone
Results screen: EXP, gold, drops, speed cleardone
Daily quests (EXP garden, shard mine, gold vault)done
Element temples by weekday: time trial + gauntletdone
Event quests with farmable boss drops and scheduledone
Tower of Trials: 30 floors, monthly resetdone
The Abyss: 20 deep floors for veteransdone
Luck chests, first-clear and no-continue bonusesdone
Quest replay library for past eventsplanned
v0.9 Live-game systemsdoing
Missions: daily, weekly, achievementsdone
Login bonus calendar and gift boxdone
Helper friends and friend pointsdone
Tutorial and new-player guidedone
In-game update log and version checkdoing
v1.0 Polishdoing
Chiptune music and sound effectsdone
Balance pass across all questsplanned
Performance on older phonesplanned
Accessibility: text size, reduced flashingplanned
Cloud save backup / transfer codeplanned
v1.1 Endgame formsplanned
Transcended 4th forms with sub combos and 2-stage SSplanned
Connect skills unlocked by party conditionsplanned
Runes (equippable passive slots, graded C to S)planned
Element sigils: badge power from luck, sigil skillsplanned
Rune temple farming and rune upgradesplanned
v1.2 Competitiveplanned
Speed-clear leaderboards per questplanned
Weekly boss rush with rankingsplanned
Stadium tournaments against ghost teamsplanned
Seasonal ranking rewardsplanned
v1.3 Co-op multiplayerplanned
Online co-op for up to 4 players (Cloudflare Durable Objects)planned
Room codes and friend invitesplanned
Host-only stamina, shared rewards, co-op bonus chestsplanned
Co-op affinity rewardsplanned
Game design pillars
- roster
- 60 monster families (12 races x 5 elements), each with 3 forms (Base, Evolved, Ascended) = 180 original pixel-art monsters. Gacha-only races: Drake, Knight, Mage, Fairy, Spirit, Golem, Treant. Farmable (quest drop) races: Slime, Beast, Bird, Serpent, Beetle.
- elements
- Fire > Wood > Water > Fire, Light <-> Dark. Advantage x1.33 damage dealt / x0.66 taken, disadvantage reversed. Quest modifier Element Surge raises it to x1.5 / x2 / x3.
- abilities
- Anti-Gravity, Anti-Damage Wall, Anti-Warp, Flight (mines), Mine Sweeper, Anti-Wind, Anti-Block, Anti-Hex (magic circle), Anti-Slow; element & race Slayers (x1.5 / x2 / x2.5 / x3); Shield Breaker; element resistance; Recovery (S/M/L), Drain, Regen; Inner Strength, Dash, Power Mode, Wall Boost; SS Reducer, SS Accel; Barrier.
- combos
- Blast, Volatile Blast, Laser (1-way, cross, 8-way), Homing, Spread shot, Lock-on shockwave, Energy circle, Meteor, Chain lightning, Frost nova, Heal bullet, ATK-up aura, SS-charge pulse.
- strike shots
- Power Surge, Hyper Speed, Meteor Rain, Giant Form, Phase Shift (bounce <-> pierce), Weak-Point Hunter, Barrage Burst, Rally (heal + cleanse), Aegis (invincible), Chain Command (all allies fire combos), Bash Follow-up, Blackhole.
- gimmicks
- Damage Wall, Gravity Barrier, Warp gates, Mines, Wind turbines, Blocks, Hex circles (chick curse), Slow / Speed panels, Shields guarding weak points, Laser barriers, Healing walls, Heart / Needle / Power panels, Lava floor; enemy mechanics: 1-damage armored mobs, revivers, summoners, moving bosses, linked skulls, poison / sleep / paralysis.
- enemies
- Mobs drawn from the roster; bosses are Ascended forms scaled 2-3x with multiple HP bars, rotating weak points, several attack timers and attack patterns: laser, homing volley, shockwave, meteor, wall/mine placement, summon, heal, enrage.
- quests
- Story map: 8 regions x 5 quests, difficulties Novice / Normal / Hard / Extreme / Mythic. Daily quests by weekday (EXP garden, evolution shards, gold vault). Element Temples (time trial + gauntlet). Event quests whose boss drops a farmable monster. Tower of Trials (30 floors, monthly reset). The Abyss (endless-style 20-floor dungeon). Speed-clear turn targets, first-clear gem rewards, luck chests.
- gacha
- Summon Machine: 5 gems single / 50 gems 10x. Rates 5-star 12%, 4-star 88%, featured monster boosted on rotating banners, 10x guarantees at least one 5-star, 100-pull pity to the featured unit, Friend-point machine for low-tier pulls, capsule animation with rarity cue effects.
- meta
- Home screen with rank / EXP, stamina (+1 per 3 min, cap grows with rank), gems, gold; bottom nav Quest / Monsters / Summon / Shop / More. Monster box (sort, filter, lock, sell), party decks, fusion levelling, plus eggs (HP/ATK/SPD), evolution with element shards, luck via same-family fusion, Dex, missions (daily / weekly / achievements), login bonus calendar, gift box, NPC helper friends, settings, update log.
- fx
- Pixel particles everywhere: element hit bursts, wall sparks, combo shock rings, laser beams, homing trails, explosions, crits with screen flash + shake, damage numbers, combo counter, coin and egg drops, summon capsule sparkles, level-up and evolution bursts.
- platform
- Godot 4.7 GL Compatibility renderer, 360x640 portrait pixel canvas. Web build at sling.placebox88.uk/play and an iOS dev build installable over the air from sling.placebox88.uk. Offline single player; co-op multiplayer is a post-1.0 stretch goal.