SlingStrike

A pixel-art slingshot RPG. Pull back, aim, and ricochet your monster squad through dungeons, bosses and summon machines.

Play in browser (v0.7.0) Install on iPhone (v0.7.0)

The browser version works on phones and desktop; add it to your home screen for full-screen play. The iPhone build is development-signed and installs only on registered devices. Open this page in Safari, tap install, then trust the developer profile in Settings → General → VPN & Device Management.

Latest updates Full log

v0.7.0 Collection, summons & dungeons

2026-09-30
  • Stage gimmicks: damage walls, gravity barriers, warps, mines, hex circles, wind, blocks, speed / slow / heal panels; ability counters (Anti-Gravity, Flight, Mine Sweeper...).
  • Gauge shot timing bonuses (GOOD / FANTASTIC unlocks gauge abilities) and luck skills on 6-star forms.
  • Enemy tricks: shields, armored mobs, poison, paralysis, hex, revivers, summoners and linked enemies; field items (hearts, swords, hourglasses, guides).
  • Monster box with sort / filter / lock / sell, 3 party decks, detail cards with every ability, combo and strike shot explained.
  • Power up by fusion (EXP orbs, monsters, same-family luck), plus eggs with mega fuse, evolution and ascension with element shards; monsters level up from quests.
  • Summon machine: featured, element festival, standard and friend banners, rate table, 10x 5-star guarantee, 100-pull pity, capsule animations.
  • Shop (daily gems, stamina, box space, tickets) and inventory.
  • Quest hub: daily EXP / shard / gold quests, weekday element temples, weekly event descents with farmable bosses, 30-floor monthly Tower of Trials and the 20-floor Abyss.
  • Missions (daily, weekly, achievements), login bonus calendar, gift box, helper friends with friend points, dex, player profile, in-game update log and a first-battle tutorial.

v0.2.0 Battles are live

2026-09-30
  • Slingshot battles: drag back to aim with a bounce-preview guide, release to launch; units ricochet off walls and enemies and glide to a stop.
  • Bounce vs pierce units, shared team HP, enemy attack countdowns, element advantage (x1.33), crits, weak points and hit counter.
  • 16 bump combo types (blasts, lasers, homing, lightning, meteors, heals...) and 11 strike shots; tap a portrait when it says GO!
  • Bosses with multiple HP bars, rotating weak points and laser / meteor / homing / hex attacks; revive with gems or retreat.
  • Story mode: 8 regions x 5 quests x Normal / Hard / Extreme, stamina, rank EXP, gold, first-clear gems and monster drops.
  • Home screen, quest select, results and settings (music and sound toggles).
  • Chiptune soundtrack and 8-bit sound effects; pixel particles, screen shake and flashes.
  • Fits tall phones and notches; tested on the iPhone 16 simulator and in the browser.

v0.1.0 Project kickoff

2026-09-30
  • SlingStrike project created in Godot 4.7: portrait 360x640 pixel canvas for web and iPhone.
  • sling.placebox88.uk: play in the browser, install on iPhone over the air, update log and public roadmap.
  • Original monster art: 12 races x 5 elements x 3 evolution forms (180 sprites).
  • Slingshot physics core: deceleration, wall and enemy bounces, pierce, ally bumps, aim-guide prediction.

Roadmap Details

58 of 80 features shipped

v0.1Kickoff
shippedv0.2Battle core
shippedv0.3Monsters & skills
shippedv0.4Gimmicks & bosses
in progressv0.5Home & collection
shippedv0.6Summon machine & shop
in progressv0.7Growth
shippedv0.8World & dungeons
in progressv0.9Live-game systems
in progressv1.0Polish
in progressv1.1Endgame forms
plannedv1.2Competitive
plannedv1.3Co-op multiplayer
planned

Original monsters and pixel art. Inspired by the slingshot battle genre; not affiliated with any other game.